

UBISOFT: AI Teammates do not affect the enemies’ difficulty settings in any way.īWT: Tell us a little about Resistance. Additionally, the AI Teammate’s engagement rules adapt depending on the primary weapon they have equipped.īWT: How much of area difficulty needed to be adjusted to accommodate the new teammates and how did the team balance keeping the challenge of the game with making it more easily played? Players can choose their teammates’ primary weapon, which effects how they interact with the enemy.

The AI teammates are fully customizable, from head to toe. UBISOFT: In Ghost Recon Breakpoint, the AI Teammates will be great allies for all solo players, as they are able to support players in firefights, revive them, shoot from moving vehicles etc. Players are able to use any customization items or costumes they own to create a cohesive squad aesthetic or highlight a unique look.īWT: Can you talk a little about how players will command their AI teammates? Do they adapt to the players’ playstyles? Have specific roles? Is there a ping system that players will need to use to command in every encounter or can the AI be trusted to enter the thick of it alone without becoming liabilities? They are fully customizable, from their physical attributes to their equipment and weapons. It was essential for us to push the AI teammates further in Ghost Recon Breakpoint. UBISOFT: We decided to include AI Teammate customization because some Ghost Recon players like to role play in the open-world and it was also based on the feedback of the AI teammates in Ghost Recon Wildlands. How did you arrive at the decision to add it? It seems like a small detail, but as someone who spent way too much time deciding on a tactical vest to wear and was excited to color my gun pink, this is a welcome addition. Adding AI Teammates to the game was a major undertaking that required a lot of time and resources, and we are excited to bring them into Breakpoint!īWT: In the release from Ubisoft, there was also the announcement that players would be able to customize their AI teammates.


Additionally, the team delivered new content such as Raid, Terminator Live Event and Sam Fisher’s adventure. UBISOFT: Since the launch of the game, Ghost Recon Breakpoint production teams’ top priority has been to enhance the experience and polish the game. BWT: While it eases play for solo players, this seems like a big change that impacts more than just experience, so on the dev side, what was the process of adding teammates to Breakpoint?
